Beanstalk Longshot test farm
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Report rp_dddd96501f6e43e3 error

#461 WIP: feat(cheats): save the game where Link stands, from the Cheats page, the control bridge and test input

linux+nvidia on jabbaxipil/Blaine,

no scenario could be judged: a step ran out of time: timeout: the game did not read the controller

Machine

Commit
169760336d85f915f18bd89841111ee46aba2d82
Baseline
26a2eab003eeb18db69bcc41e1346dc4aec64b35
App
dev-0e7d3e7, attempt 10
Game build
e0f3ccfa
os
linux
cpu
AMD Ryzen 7 5800X3D 8-Core Processor
gpu
NVIDIA GeForce RTX 4070
tags
linuxnvidianvidia-proprietarydgpu
driver
615.71.9
ram_gb
63
vram_mb
12,282
gpu_vendor
nvidia
os_version
Ubuntu 26.04.1 LTS (kernel 7.0.0)

Builds

main (baseline)

708.8 s warm

from 26a2eab003ee

lift
77.9 s
read
85.9 s
finish
16 s
compile
462.4 s
shaders
63.2 s

PR

413.6 s warm

lift
83.7 s
read
87.3 s
finish
114.2 s
compile
127.8 s

Program cache: cold

Scenarios

market-manual-save

timeout

a step ran out of time: timeout: the game did not read the controller

Runs (2)
Metricmain 0pr 1
hangnono
crashednono
exit_code——

Rules

ScenarioCellRuleLimitmainPRΔ %Status
market-manual-savecrashFalse00—pass
market-manual-savescreenshot.max_diff0.1———skipped

Log (PR side, end)

[hos host] longshot v3.0.0-rc.3-68-g16976033 (source 20cd8d18)
[hos host] control: listening on <home>/.cache/beanstalk-sock/b9b20a0c/c.sock (HOS_CONTROL: this user only, no TCP; guest memory off; docs/control.md)
[hos host] mem: guest memory stays host-pointer imports for the GPU (slow submissions on AMD): /dev/udmabuf cannot be opened
[hos host] oe: output resolution 2560x1440
[hos host] boot: image 96 MB at 0x80000000, 9809 MB of memory for the game
[hos host] boot: 64221 MB of memory, 8191 MB of swap
[hos host] vk: reserved core mask (fallback): 0x8080
[hos MainThread] vk: the Output resolution's sizes: 6 (the screen's modes, with the common sizes of their shapes, and the game's own); shapes 16:9, 32:9
[hos MainThread] vk: device 0: NVIDIA GeForce RTX 4070, Vulkan 1.4, driver 0x99d1c240, type 2
[hos MainThread] vk: device 1: llvmpipe (LLVM 21.1.8, 256 bits), Vulkan 1.4, driver 0x6800008, type 4
[hos MainThread] vk: float atomic add on storage buffers: native (VK_EXT_shader_atomic_float), NVIDIA's driver
[hos MainThread] vk: vendor fixes for NVIDIA (615.71.09): out-of-bounds texel fetches 0 0, NaN tests by bits 0, gather offset 0
[hos MainThread] vk: subgroups: default 32 lanes, 32-32, pinned to 32 on stages 0x3fff; RADV on GCN 1-4: no
[hos MainThread] vk: mesh shaders: Automatic, from the default: native
[hos MainThread] vk: robust buffer access on
[hos MainThread] vk: programs are loaded when the game makes them (create): the default where the GPU has mesh shaders (RX_VK_LOAD=create or start says which)
[hos MainThread] vk: colour outputs NaN-guarded
[hos MainThread] vk: cooperative matrix A: the console's elements are the device's 0 1 4 5 2 3 6 7
[hos MainThread] vk: cooperative matrix B: the console's elements are the device's 0 1 2 3
[hos MainThread] vk: cooperative matrix C: the console's elements are the device's 0 1 2 3
[hos MainThread] vk: native matrix multiplies on (cooperative matrices, the console's fragment layout checked)
[hos MainThread] vk: NVIDIA Reflex: available (VK_NV_low_latency2)
[hos MainThread] vk: NVIDIA GeForce RTX 4070, Vulkan 1.4, driver 0x99d1c240; mesh shaders yes, host memory import yes, pipeline libraries yes
[hos MainThread] vk: driver: NVIDIA 615.71.09
[hos MainThread] vk: Auto (this PC): the settings chosen for this PC before (NVIDIA GeForce RTX 4070, 12282 MB of video memory, dedicated, screen 0x0 at 0 Hz, 64221 MB of RAM, 16 threads)
[hos MainThread] vk: no window: presents render offscreen (1920x1080)
[hos MainThread] vk: guest memory imported in place (alignment 4096)
[hos MainThread] vk: replay ready (offscreen; push descriptors yes (32), extended dynamic state 3 yes, custom border colours yes)
[hos MainThread] vk: driver shader cache at the start: 0 MB (no folder found)
[hos MainThread] vk: handle tables as descriptor arrays: on
[hos host] discord: no Discord client is running; trying again every 15 s
[hos MainThread] vk: pipeline cache <home>/Beanstalk/jobs/jb_60e4d60c0fb0b5ce/rt/pr/cache/longshot_vk_pipelines.bin (1198685 KB)
[hos host] vk: program cache <home>/Beanstalk/jobs/jb_60e4d60c0fb0b5ce/rt/pr/cache/longshot_programs.bin: 47866 program keys kept, 7576762 KB
[hos host] vk: vertex format NVN 0x29 -> vk 97
[hos host] vk: vertex format NVN 0x2e -> vk 109
[hos host] vk: vertex format NVN 0x16 -> vk 103
[hos host] vk: vertex format NVN 0x11 -> vk 83
[hos host] vk: vertex format NVN 0x25 -> vk 37
[hos host] vk: vertex format NVN 0x27 -> vk 41
[hos host] vk: vertex format NVN 0x22 -> vk 106
[hos host] vk: vertex format NVN 0x12 -> vk 77
[hos host] vk: vertex format NVN 0x13 -> vk 78
[hos host] vk: vertex format NVN 0x2c -> vk 95
[hos host] vk: vertex format NVN 0x69 -> vk 65
[hos host] vk: vertex format NVN 0x26 -> vk 38
[hos host] vk: vertex format NVN 0xd -> vk 16
[hos host] vk: vertex format NVN 0xf -> vk 20
[hos host] vk: vertex format NVN 0x3 -> vk 13
[hos host] vk: vertex format NVN 0x8 -> vk 74
[hos MainThread] vk: start-up: 809 of 24448
[hos MainThread] vk: noted pipelines: 809 of 24448 pipelines in 12 s, about 359 s left
[hos host] vk: vertex format NVN 0xa -> vk 100
[hos host] vk: vertex format NVN 0x1 -> vk 9
[hos MainThread] vk: start-up: 1381 of 24448
[hos MainThread] vk: noted pipelines: 1381 of 24448 pipelines in 22 s, about 373 s left
[hos host] vk: vertex format NVN 0x14 -> vk 81
[hos MainThread] vk: start-up: 1979 of 24448
[hos MainThread] vk: noted pipelines: 1979 of 24448 pipelines in 32 s, about 367 s left