Compare anisotropic filtering controls and 16x in Hyrule Field and Kokiri Forest on AMD and NVIDIA
The plan compares AMD and NVIDIA PCs in Hyrule Field and Kokiri Forest, using the game's anisotropy and 16x settings to cover the control and affected paths. Each tester runs about 15 minutes, capturing matching views of terrain and edges and measuring frame time. Crashes, substantial visual differences from main, or a frame-time regression fail the plan; baseline screenshot comparison alone cannot prove that bright edge lines were removed. Lon Lon Ranch is not directly reachable through the available teleport destinations.
Raw plan
110 lines
Download plan.json
{
"pass": {
"crash": false,
"screenshot": {
"max_diff": 0.03
},
"frametime_p99_ms": {
"max_delta_pct": 20
}
},
"probe": [
{
"kind": "crash"
},
{
"kind": "frametime"
}
],
"matrix": {
"anisotropic_filtering": [
0,
4
]
},
"schema": 3,
"target": [
{
"name": "amd",
"tags": [
"amd"
],
"min_reports": 1
},
{
"name": "nvidia",
"tags": [
"nvidia"
],
"min_reports": 1
}
],
"summary": "Compare anisotropic filtering controls and 16x in Hyrule Field and Kokiri Forest on AMD and NVIDIA",
"baseline": {
"ref": "main"
},
"scenario": [
{
"env": {},
"name": "field-and-forest",
"runs": 1,
"step": [
{
"do": "teleport",
"to": "HyruleField_Child"
},
{
"do": "wait",
"map": "HyruleField_Child",
"event": "map",
"timeout_s": 60
},
{
"do": "wait_s",
"seconds": 5
},
{
"do": "shot",
"name": "field-edges-ground",
"upload": false,
"compare": "baseline"
},
{
"do": "measure",
"name": "field",
"warmup_s": 5,
"duration_s": 20
},
{
"do": "teleport",
"to": "KokiriForest_Child"
},
{
"do": "wait",
"map": "KokiriForest_Child",
"event": "map",
"timeout_s": 60
},
{
"do": "wait_s",
"seconds": 5
},
{
"do": "shot",
"name": "forest-roofs-ground",
"upload": false,
"compare": "baseline"
},
{
"do": "measure",
"name": "forest",
"warmup_s": 5,
"duration_s": 20
}
],
"start": "new",
"matrix": true,
"settings": {}
}
]
}