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#910 WIP: fix(vk): the Anisotropic filtering row leaves images of one level alone, so no bright lines along edges

by bvtterbrot open Open on Forgejo

Commit

Head
e4609af
Base
main 0260816
Run
2
Approval
approved HumanBean, · reviewed

Plan (gpt-6.1-terra)

Compare anisotropic filtering controls and 16x in Hyrule Field and Kokiri Forest on AMD and NVIDIA

In plain words

The plan compares AMD and NVIDIA PCs in Hyrule Field and Kokiri Forest, using the game's anisotropy and 16x settings to cover the control and affected paths. Each tester runs about 15 minutes, capturing matching views of terrain and edges and measuring frame time. Crashes, substantial visual differences from main, or a frame-time regression fail the plan; baseline screenshot comparison alone cannot prove that bright edge lines were removed. Lon Lon Ranch is not directly reachable through the available teleport destinations.

Raw plan 110 lines Download plan.json

  "pass" 
    "crash" false
    "screenshot" 
      "max_diff" 0.03
    
    "frametime_p99_ms" 
      "max_delta_pct" 20
    
  
  "probe" 
    
      "kind" "crash"
    
    
      "kind" "frametime"
    
  
  "matrix" 
    "anisotropic_filtering" 
      0
      4
    
  
  "schema" 3
  "target" 
    
      "name" "amd"
      "tags" 
        "amd"
      
      "min_reports" 1
    
    
      "name" "nvidia"
      "tags" 
        "nvidia"
      
      "min_reports" 1
    
  
  "summary" "Compare anisotropic filtering controls and 16x in Hyrule Field and Kokiri Forest on AMD and NVIDIA"
  "baseline" 
    "ref" "main"
  
  "scenario" 
    
      "env" 
      "name" "field-and-forest"
      "runs" 1
      "step" 
        
          "do" "teleport"
          "to" "HyruleField_Child"
        
        
          "do" "wait"
          "map" "HyruleField_Child"
          "event" "map"
          "timeout_s" 60
        
        
          "do" "wait_s"
          "seconds" 5
        
        
          "do" "shot"
          "name" "field-edges-ground"
          "upload" false
          "compare" "baseline"
        
        
          "do" "measure"
          "name" "field"
          "warmup_s" 5
          "duration_s" 20
        
        
          "do" "teleport"
          "to" "KokiriForest_Child"
        
        
          "do" "wait"
          "map" "KokiriForest_Child"
          "event" "map"
          "timeout_s" 60
        
        
          "do" "wait_s"
          "seconds" 5
        
        
          "do" "shot"
          "name" "forest-roofs-ground"
          "upload" false
          "compare" "baseline"
        
        
          "do" "measure"
          "name" "forest"
          "warmup_s" 5
          "duration_s" 20
        
      
      "start" "new"
      "matrix" true
      "settings" 
    
  

Targets

TargetTierReportsStatus
amdreviewed HumanBean none yet 0/1 pass, 0 running, 1 queued
nvidiareviewed HumanBean 1 0/1 pass, 1 error

Reports

Jobs

JobCommitTargetStateTesterAttemptsNote
jb_80aea8aa8cf2d74ce4609afnvidia donefutondestroyer/windows-rtx40701
jb_6269e4aee67dfff2e4609afamd queued—0 1 tester matches `amd` online, but 1 the plan needs gameplay, which this Windows PC has not turned on.
jb_766c20ae91f8f079e4609afnvidia donefutondestroyer/windows-rtx40701
jb_faf7c098d73b6c23e4609afamd cancelled—0 cancelled by HumanBean
jb_5d4b03b2a7cd68e429ed5fbnvidia done build-basefutondestroyer/windows-rtx40701
jb_afec6dd0e3ed53b229ed5fbamd cancelled—0 superseded by a new push