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#838 WIP: fix(vk): the render thread may leave its core when another program takes it: no 30-40 ms stalls in Castle Town's market

by nyannoying open Open on Forgejo

Commit

Head
8015c9a
Base
main 0557080
Approval
approved futondestroyer, · reviewed

Plan (gpt-6.1-terra)

Linux threaded-rendering placement and performance in Castle Town Market

In plain words

The plan compares main and the PR in child Link’s Castle Town Market for 60 seconds after warm-up, with threaded rendering enabled. It measures mean FPS, median and p99 frame time, hitches over 50 ms, crashes and placement logs; device loss, a missing reserved-core log, a Linux “may run” log or a substantial performance regression fails. The Linux target is currently offline and will wait for a tester. This farm schema skips Windows gameplay, so the requested Windows runs and direct default-versus-strict comparison cannot be represented; it also cannot count frames over 40 ms or guarantee daytime. Ryzen coverage remains outstanding, and a quiet run would not prove the contention fix. No tester online now matches linux: that target waits for one.

Asked for

Preserve the author's Linux test and add Windows gameplay for head 8015c9a8c7a1d5504d9d6bef16266c97f39f60a7. Windows gameplay is now opt-in in Beanstalk main (PR 7); this volunteer is running dev-416730c with isolated_gameplay enabled. Linux: build and measure 60 s in child daytime Castle Town Market with threaded rendering On, checking the reserved-core placement log, no Windows-only "may run" line and no device loss. Windows: target Windows NVIDIA, without pinning a GPU model or requiring Ryzen, so this RTX 4070 / i7-13700F PC can contribute. Use isolated disposable new-game saves and the child daytime Market. Threaded rendering On, frame generation off, uncapped, otherwise identical settings. Measure 60 s after warm-up, at least two interleaved runs per arm. Compare main with the PR and, using a PR-only switch matrix if supported, PR default against RX_VK_RT_STRICT_PIN=1. Report mean fps, median/p99 frame time, hitches, crashes/device loss and placement logs. State explicitly if frames over 40 ms, direct switch comparison, or other requested coverage cannot be represented. Do not substitute a title-only test for Windows gameplay. This Intel hybrid CPU supplies supplemental Windows/NVIDIA coverage; it does not complete the author's separate Ryzen/single-core-kind request. Do not run the comment's external core_hog program. A quiet run does not prove the contention fix. Keep saves, dumps and generated game builds local; only normal permitted farm reports may be uploaded.

Raw plan 93 lines Download plan.json

  "pass" 
    "crash" false
    "fps_mean" 
      "min_delta_pct" 10
    
    "frametime_p99_ms" 
      "max_delta_pct" 15
    
    "log_forbidden_hits" 
      "max" 0
    
    "log_expected_missing" 
      "max" 0
    
  
  "probe" 
    
      "kind" "crash"
    
    
      "kind" "frametime"
    
    
      "kind" "draws"
    
    
      "kind" "log_match"
      "expected" 
        "vk: the replay thread runs on logical processors .*kept from the game's threads"
      
      "forbidden" 
        "vk: the replay thread may run on logical processors"
        "vk: device lost"
      
    
  
  "matrix" 
  "schema" 3
  "target" 
    
      "name" "linux"
      "tags" 
        "linux"
      
      "min_reports" 1
    
  
  "summary" "Linux threaded-rendering placement and performance in Castle Town Market"
  "baseline" 
    "ref" "main"
  
  "scenario" 
    
      "env" 
        "RX_VK_ASYNC" "1"
        "RX_VK_RECORDER" "thread"
      
      "name" "market-threaded"
      "runs" 2
      "step" 
        
          "do" "teleport"
          "to" "Market_Child"
        
        
          "do" "wait"
          "map" "Market_Child"
          "event" "map"
          "timeout_s" 60
        
        
          "do" "expect"
          "age" "child"
          "map" "Market_Child"
          "state" "play"
        
        
          "do" "measure"
          "name" "market"
          "warmup_s" 40
          "duration_s" 60
        
      
      "start" "new"
      "matrix" true
      "settings" 
        "frame_rate_cap" 6
        "frame_generation" 0
      
    
  

Targets

TargetTierReportsStatus
linuxreviewed futondestroyer none yet 0/1 pass, 0 running, 1 queued

Reports

No reports yet. Each tester posts one when its job ends.

Jobs

JobCommitTargetStateTesterAttemptsNote
jb_3b3ce632550c27748015c9alinux queued—0
jb_643afd2549ef4f1be5f1e40linux cancelled—0 superseded by a new push
jb_60152e66049dae33e5f1e40linux cancelled—0 re-planned by futondestroyer